Hi,
I wanted to check my understanding of how coupled bodies/points in MoorDyn works. If I wanted to load center of gravity coordinates of a floater from a physical experiment into MoorDyn through a driver script, would I specify “Coupled” body in the “Bodies” section and thus “Body1” connection for my fairlead, as per the screenshot below? This is how WEC-Sim uses coupled bodies so I thought it was most analogous to my situation except the floater is physically modeled. The information I would then pass to my driver script is coordinates of the floater, and the script would then return tension at the fairlead.
Or, would I remove the bodies section entirely, and just specify “Coupled” attachment for the fairlead? The information I would then pass to the driver script is, upon transformations, coordinates of the fairlead, and the script would return corresponding tension.
![]()
Are these scenarios equivalent? Or is does one make more sense and is preferred? Any insight would help, thanks!
Best,
Elaine
